Substance Painter uses a layer system similar to Photoshop, allowing artists to build up complex materials with masks, generators, and filters that can be adjusted at any time without losing previous work.
Substance Designer enables node-based creation of parametric materials that can be infinitely varied and adapted to different models through exposed parameters.
Substance Sampler uses AI algorithms to convert photographs into fully-featured 3D materials with accurate roughness, normal, and displacement maps.
The entire Substance 3D suite is built around industry-standard PBR workflows, ensuring materials look consistent across different rendering engines and lighting conditions.
A vast online library containing thousands of ready-to-use materials, models, lights, and environments that can be directly imported into Substance applications.
Substance 3D Modeler offers both desktop and VR interfaces for intuitive 3D modeling using clay-like sculpting and boolean operations.
Game studios use Substance 3D to create textured 3D models, environments, and props for video games. Artists can efficiently produce PBR materials that work seamlessly in game engines like Unity and Unreal Engine. The non-destructive workflow allows for quick iterations based on art direction feedback, while the asset library provides starting points for common materials like wood, metal, and fabric.
Architects and visualization specialists use Substance 3D to create photorealistic materials for building interiors and exteriors. They can capture real-world materials using Sampler's AI tools and apply them to architectural models in Stager for client presentations. The physically-based rendering ensures materials respond accurately to different lighting conditions, crucial for showing how spaces will look at different times of day.
Industrial designers and marketing teams use Substance 3D to create realistic product visualizations without physical prototypes. They can texture CAD models with accurate materials and render them in various environments for packaging, websites, and advertisements. This reduces photography costs and enables rapid exploration of different material options and finishes before manufacturing.
Visual effects artists use Substance tools to create detailed textures for digital doubles, creatures, and environments. The procedural materials in Designer allow for creating complex, tileable surfaces like alien landscapes or futuristic cityscapes. The non-destructive workflow supports the iterative nature of film production, where assets often need last-minute changes.
Fashion designers use Substance 3D to visualize fabrics and garments in 3D before physical production. They can create accurate material representations of different textiles with proper drape, sheen, and texture. This enables virtual prototyping of clothing collections, reducing material waste and allowing for exploration of fabric combinations that would be expensive to produce physically.
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