
TVPaint Animation
The digital solution for your professional 2D animation projects.

High-performance photorealistic rendering for 3ds Max and Cinema 4D that prioritizes artist intuition over technical complexity.

Chaos Corona (formerly Corona Renderer) has solidified its position in 2026 as the gold standard for architectural visualization and high-end product rendering. Unlike traditional renderers that require deep technical knowledge of sampling and light transport, Corona is built on a 'creative-first' philosophy. Its technical architecture utilizes a CPU-based, unbiased (and biased hybrid) ray-tracing engine that delivers physically accurate results out of the box. In the 2026 market, Corona has evolved to integrate deeply with the Chaos Ecosystem, allowing seamless asset management via Chaos Cosmos and real-time exploration via Chaos Vantage. Its unique selling proposition remains the Interactive Rendering (IR) and the industry-leading LightMix feature, which allows users to adjust lighting intensity and color during or after the rendering process without re-rendering. It is increasingly utilized for AI-assisted denoising through its integration with Intel and NVIDIA AI frameworks, significantly reducing render times for high-resolution 8K outputs. While competitors focus on GPU-only workflows, Corona's robust CPU performance makes it accessible for studios with high-RAM requirements for massive geometry scenes, maintaining its dominance in the global ArchViz industry.
Chaos Corona (formerly Corona Renderer) has solidified its position in 2026 as the gold standard for architectural visualization and high-end product rendering.
Explore all tools that specialize in ray tracing. This domain focus ensures Chaos Corona delivers optimized results for this specific requirement.
Allows the adjustment of light color and intensity in the Frame Buffer during or after rendering using light select passes.
A powerful procedural distribution system for placing millions of instances (trees, grass, stones) with low memory overhead.
A modifier that tiles real geometry across surfaces just like a texture, but with 3D depth and displacement.
Allows users to project textures (dirt, road markings, logos) onto geometry without modifying UVs or base materials.
Integration of deep-learning based denoisers to remove grain from renders at an early stage of sampling.
The ability to render V-Ray lights and materials directly within the Corona engine with high fidelity.
An improved aerial perspective model based on the Hosek-Wilkie and PRG Clear Sky models.
Download the Chaos Unified Installer from the official Chaos portal.
Select 'Chaos Corona' along with Chaos Cosmos and Chaos Scatter during installation.
Launch your host application (3ds Max or Cinema 4D).
Open Render Settings and change the Renderer to 'Corona'.
Activate your Chaos license via the Chaos License Server login.
Set up the Corona Toolbar for quick access to lights and proxies.
Initialize Interactive Rendering (IR) to see real-time changes in the viewport.
Use the Corona Physical Material as the base for all PBR textures.
Add a Corona Sky and Sun for physically accurate environment lighting.
Configure the Corona High Quality Denoiser for final output optimization.
All Set
Ready to go
Verified feedback from other users.
"Users praise Corona for its 'it just works' mentality and high-quality output with minimal settings tweaking."
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The digital solution for your professional 2D animation projects.

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