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The digital solution for your professional 2D animation projects.

The world's first AI-powered volumetric video platform for live streaming real-world events into 3D environments.

Condense is a high-performance AI infrastructure platform specializing in volumetric video—the process of capturing a three-dimensional space and streaming it in real-time. Unlike traditional 360-degree video, Condense utilizes advanced computer vision and deep learning models to reconstruct human subjects as dynamic 3D assets with accurate depth, texture, and lighting. This architecture enables creators to broadcast live performances, sporting events, and corporate presentations directly into game engines like Unity, Unreal Engine, and WebGL-based metaverses. Positioned as a 2026 market leader in the 'Phygital' infrastructure space, Condense eliminates the need for expensive green screens and post-production by utilizing proprietary edge-processing algorithms that calibrate camera arrays and synthesize point clouds with sub-second latency. For the AI Solutions Architect, Condense represents the bridge between physical reality and digital twin environments, offering a robust SDK ecosystem for developers to integrate live 3D humans into interactive experiences. The platform leverages neural networks for semantic segmentation and noise reduction, ensuring that the streamed 3D data is clean, compressed, and compatible with various hardware, from mobile AR to high-end VR headsets.
Condense is a high-performance AI infrastructure platform specializing in volumetric video—the process of capturing a three-dimensional space and streaming it in real-time.
Explore all tools that specialize in volumetric capture. This domain focus ensures Condense delivers optimized results for this specific requirement.
Explore all tools that specialize in synthesize digital twins. This domain focus ensures Condense delivers optimized results for this specific requirement.
Uses deep neural networks to convert multiple 2D video feeds into a coherent 3D point cloud instantly.
Processes heavy video data at the source to minimize upload bandwidth and latency.
AI-driven background removal that identifies and isolates human subjects from any real-world environment.
Proprietary algorithms that compress volumetric data for smooth playback on mobile devices.
Native integration for Unity, Unreal, and WebGL environments.
Synchronizes 360-degree audio with the volumetric position of the subject.
One-click AI calibration system that aligns multiple camera sensors in seconds.
Consultation with Condense engineering for site-specific hardware requirements.
Installation of a multi-camera array (typically 4-12 cameras) in a circular configuration.
Connecting the camera hub to the Condense Edge Processing Server.
Running the automated AI-driven camera calibration tool to map the capture volume.
Configuring the Condense Studio software for real-time background subtraction and noise filtering.
Setting up the Condense Cloud account for global content distribution.
Integrating the Condense SDK into your Unity or Unreal Engine project.
Mapping the 3D stream to a virtual stage or digital environment.
Conducting a low-latency stress test of the spatial audio and mesh stability.
Going live to a global audience across web, mobile, and VR platforms.
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"Users praise the platform for its industry-leading latency and ease of camera calibration compared to Microsoft Mixed Reality Capture."
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