
TVPaint Animation
The digital solution for your professional 2D animation projects.

The pioneer in mobile-first 3D photogrammetry and spatial environment capture.

Display.land, developed by Ubiquity6, represented a significant milestone in the democratizing of computer vision and spatial mapping. Using advanced photogrammetry algorithms and SLAM (Simultaneous Localization and Mapping) technology, the platform allowed users to capture highly detailed 3D meshes of physical spaces using standard smartphone hardware. In the 2026 landscape, while the original standalone application has been integrated into Discord's backend infrastructure following Ubiquity6's acquisition, its technical legacy remains a benchmark for mobile-to-mesh reconstruction. The architecture utilized server-side GPU clusters to process sequential video frames into dense point clouds, which were then decimated into optimized 3D models. This pipeline eliminated the need for specialized LiDAR sensors on older devices, leveraging high-frequency visual odometry instead. Today, its market position is defined by its role as a foundational technology for 'Spatial Activities' within digital social environments, facilitating the transition from flat 2D social media to immersive, volumetric interaction. It remains a case study in high-fidelity browser-based WebGL rendering for massive 3D environments.
Display.
Explore all tools that specialize in create virtual tours. This domain focus ensures Display.land delivers optimized results for this specific requirement.
Explore all tools that specialize in reconstruct 3d scenes. This domain focus ensures Display.land delivers optimized results for this specific requirement.
Explore all tools that specialize in photogrammetry. This domain focus ensures Display.land delivers optimized results for this specific requirement.
Uses Structure-from-Motion to calculate 3D geometry from 2D images without LiDAR.
A proprietary data structure allowing users to 'walk' through 3D scans in a browser.
Intelligent reduction of polygon count while maintaining visual fidelity via normal maps.
Simultaneous Localization and Mapping for real-time tracking during the capture phase.
Custom viewer for rendering massive point clouds in standard web browsers.
Ability to pin 3D scans to specific real-world coordinates via GPS.
Real-time presence of multiple avatars within a captured 3D scan.
Download the Display.land mobile application or access the SDK environment.
Calibrate the device's IMU sensors by performing a 'figure-eight' motion.
Select the 'Capture' mode and establish a clear point of interest.
Walk slowly around the object or room, maintaining high frame overlap (70-80%).
Ensure uniform lighting to minimize artifacts in the texture map generation.
Upload the video/image sequence to the Ubiquity6 cloud processing engine.
Wait for the reconstruction sequence (Structure-from-Motion and Multi-View Stereo).
Review the generated 3D mesh and perform cloud-based 'cropping' to remove noise.
Apply texture compression and decimation for web-ready optimization.
Export to preferred 3D format or share via a persistent WebGL link.
All Set
Ready to go
Verified feedback from other users.
"Users loved the accessibility but often struggled with 'melting' geometry in low-light conditions."
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The digital solution for your professional 2D animation projects.

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