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A JavaScript library to create and display animated 3D computer graphics in a web browser.

three.js is a cross-browser JavaScript library and API used to create and display animated 3D computer graphics in a web browser. It leverages WebGL, enabling hardware-accelerated 3D rendering without requiring browser plugins. The library provides `<canvas>`, `<svg>`, CSS3D, and WebGL renderers. Core architecture involves Scenes, Cameras, and Renderers. Value proposition centers on simplifying 3D development, abstracting away low-level WebGL complexities. Key use cases include interactive 3D models, data visualizations, games, and simulations directly within web applications. Extensibility is a major strength, with a rich ecosystem of community-contributed examples, tools, and extensions like custom shaders and post-processing effects. It is also used in augmented reality and virtual reality applications by leveraging WebXR.
three.
Explore all tools that specialize in render 3d scenes. This domain focus ensures three.js delivers optimized results for this specific requirement.
Explore all tools that specialize in scene management. This domain focus ensures three.js delivers optimized results for this specific requirement.
Write custom GLSL shaders to control the rendering process and create unique visual effects, allowing for advanced material properties and lighting models.
Apply post-processing effects like bloom, depth of field, and ambient occlusion to enhance the final rendered image.
Robust animation system supporting keyframe animation, skeletal animation, and morph target animation, enabling complex character and object animations.
Generate complex 3D geometries programmatically, including parametric surfaces and procedural models.
Integrate with physics engines like Cannon.js or Ammo.js to simulate realistic physical interactions between objects.
Download the three.js library from the official website or via npm.
Include the three.js script in your HTML file.
Create a Scene, which acts as a container for all objects.
Set up a Camera to define the viewpoint.
Implement a Renderer to display the scene in the browser.
Add lights and objects (geometry and materials) to the scene.
Write an animation loop to continuously render and update the scene.
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